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Bunty and Bubbly Author: Sorit Gupto Illustrator: Sorit Gupto Bunty loves to play with butterflies... 2/12 ...and with birds. 3/12 She loves to play with paper boats. 4/12 She also likes to make sand castles. 5/12 When Bunty goes back home, her mother asks her to clean up. But she refuses. 6/12 "I hate soaps!" she screams. 7/12 One night, she has a dream. The germs are all around her castle, and are attacking her. 8/12 Bunty is chased by the germs. She runs for her life and screams, “Help… Help!” 9/12 Suddenly, Soap King Bubbly appears. “Bunty, don’t be afraid,” he says. “Go attack the germs!” the Soap King orders his army of bubbles. 10/12 The army of bubbles chases the germs away. 11/12 These days, Bunty likes to use soap, and she brushes and scrubs herself clean. 12/12 Bunty and Bubbly Bunty does not like soaps. So, she refuses to clean up. Then one night she has a dream. What happens after that

She moves through places time forgot, Where iron bleeds and hinges rot. Most would turn and walk away, But love, you choose to stay. You run your hands along the rust, Not with disdain, but quiet trust. You do not flinch, you do not fear— You know that beauty lingers here. A broken chain, a weathered nail, A lock long lost to rain and hail— You lift them up, you see their worth, You press them back into the earth. And love, I watch—I always do, Not just the work, but all of you. How in your touch, the wreckage glows, How even ruin somehow knows. That rust is not the end of things, But proof of all the time they’ve seen. That love is not untouched, unscarred, But something worn, yet standing hard. So if I break, if I erode, If time should wear me to the bone— I know with you, I won’t decay,

Sugar’s Silly Magical Adventure is a fun and delightful story about a cheerful girl named Sugar who stumbles upon a tiny golden key that unlocks a hidden world made entirely of candy! In this sweet and silly adventure, she meets talking jellybeans, helps the Bubblegum King find his lost crown, and saves the magical candy land from melting away. With simple words and a playful storyline, this story is perfect for young readers who love magic, adventure, and, of course, candy!

In Mr. C’s classroom, something incredible is about to happen. Penelope, Chance, and Tamara are about to embark on a journey that will take them beyond the walls of their school—into a world where science meets magic. One day, as Mr. C introduces a lesson on genes, heredity, family traits, and chromosomes, a strange shimmer appears on the classroom floor. At first, it looks like a trick of the light, but when Chance steps closer, he realizes the shimmer is a glowing thread, twisting and weaving through the air like it’s alive. Before they know it, Penelope, Chance, and Tamara are pulled into a breathtaking adventure inside a living tapestry of DNA, where glowing strands reveal the secrets of inheritance, dominant and recessive traits, and the way genes shape who we are. Guided by a mysterious, shape-shifting guardian known as Helix, they explore The Chromosome Caverns, The Inheritance Isles, and The Tower of Traits—each place revealing more about their own unique features, from eye color to talents passed down through generations. As they navigate this magical world, they must solve riddles about genetic traits, match DNA sequences to unlock hidden doors, and work together to untangle a knot in the Great Genetic Web—an ancient, glowing thread that connects all living things. But time is running out! If they don’t complete their quest before the web unravels, the balance of heredity and traits could be lost forever. With science and magic intertwined, Penelope, Chance, and Tamara will discover not only the wonders of genetics but also the special traits that make each of them unique. But the biggest question remains: What happens when they return to Mr. C’s classroom? And was this adventure real… or a glimpse into the hidden magic within us all?

1. John Jr and Vasi were bored and started to brainstorm ideas that they could do. John Jr's mom heard and told them about a new kids museum in town. John Jr was excited, so they packed up some stuff and headed to the museum. 2. They arrived at The Museum of Children's Creations. The admission was free for kids. Once inside they were amazed. Everything in the museum had been made by a child. 3. The first thing they saw was a trampoline. John Jr and Vasi jumped around on it and Vasi did some cool flips. Then they saw some toy trucks that a 6 year old had invented. John Jr was really impressed by that. They saw braille used by blind people, Popsicles and magnetic locker paper all had been created by teenagers. 3. John Jr saw ear muffs and crayon holders were also invented by kids. John Jr was really surprised at the inventions of children. 4. John Jr and Vasi saw that Ben Franklin started inventing stuff as a young boy with his invention of swim flippers. They thought it was really neat that Christmas lights were also a kids idea. But the thing that amazed John Jr and Vasi was the invention of the snowmobile. 5. John Jr and Vasi bought a souvenir and headed home. They were trying to think of something they could invent. They possed an unmatched sense of wonder and possibility.

Stel je een wereld voor waarin schoonmaken niet als een vervelende taak voelt, maar eerder als een betoverende ervaring. Waar elke kamer die je schoonmaakt een warm en knus gevoel uitstraalt, verpakt in een fles zeep. Dit is waar Mr. Soap om draait en waar ons verhaal begint. Het verhaal begint bij de inspiratiebron zelf: de vrouw van Mr. Soap. Hij raakte geïnspireerd door het geheime ingrediënt dat zijn vrouw verwerkte in haar schoonmaakroutine. Dit deed zij om het schoonmaken een plezierige activiteit te maken in plaats van een verplichting. De geur werd het karakter van het huis en het dagelijkse gespreksonderwerp. Deze betoverende geur werd niet alleen een favoriet van Mr. Soap, maar ook van iedereen om hen heen. Vrienden en familie hebben van alles uitgehaald om het geheime ingrediënt te weten te komen om deze te kunnen implementeren in hun eigen schoonmaakroutine. Dit was het teken dat Mr. Soap de uitdaging aanging en begon te experimenteren met verschillende varianten van het geheime recept. Uiteindelijk slaagde hij erin het perfecte product te creëren: een zeep die de warmte en zachtheid van velvet naar elke kamer in je huis brengt. Bij Mr. Soap geloven we dat iedereen zichzelf moet kunnen trakteren op een vleugje motivatie om schoon te maken. Onze producten zijn ontworpen om je dagelijkse routine naar een plezierig niveau te tillen en je te laten genieten van een schoon huis, terwijl je tegelijkertijd de sensatie van een zachte, schone geur ervaart in je eigen huis. Maak van elk schoonmaak moment thuis niet alleen een onvergetelijke ervaring, maar ook een blijvende herinnering voor iedereen die langskomt. Ontdek het geheim met onze buitengewone zeepervaring.

In the magical lands of Greater Syria, children from Syria, Lebanon, Jordan, and Palestine unite to heal their homeland. Guided by a butterfly, they embark on a journey to discover the importance of nature, from nurturing olive trees to the hidden life in the soil. Along the way, they learn to live in harmony with the earth, using the power of fungi and mycoremediation to restore the land. Through exciting adventures, they meet talking trees, fungi that clean the soil, and tiny creatures that teach them to care for the world. The butterfly reminds them that healing the land also means healing each other. Together, they show how small actions, like planting seeds or caring for trees, can bring peace and balance to the earth. Their journey takes them through Damascus, Beirut, al-Quds, and Gaza, celebrating the land's beauty. This story teaches sustainability, kindness, and teamwork, showing that even small hands can help restore a land full of life and solidarity.

Rotem is going to Amir's birthday party. She's excited, buys him a present he likes and makes him a card. She then walks over the birthday with Dad. At the party, there are many kids from Rotem's school. They're all playing and Rotem greets Amir and plays with all the kids. But when Amir's dad brings the cake, Rotem has a problem: all the kids push ahead and ask for cake, and she doesn't want to push and doesn't know how to ask for cake. She asks Dad, who tells her she should go up to Amir's mom, put her hand forward and ask. Rotem tries. She's too shy to talk, but she puts her hand out, Amir's mom understands and gives her a piece of cake. Rotem eats the cake with all the other kids. Rotem goes home proud of herself, and Dad is proud of her for asking for cake.

1. Elissa flight home. 2. Elissa go to hanging bridge at hometown. 3. Elissa shopping in vegetable market. 4. Playing near the river.

قزم صغير لطيف يريد اللعب مع الاطفال ولكنه خجول

Aria loved summer, but it came with a downside—whenever the temperature rose above 29°C, she’d get nosebleeds. Despite this, she learned to carry tissues and stay cool. One evening, while walking in the forest, Aria discovered a glowing creature made of lava. Though its fiery appearance seemed intimidating, the creature looked lonely. "Hey there," Aria called. The lava monster, whom she named Ember, sighed, showing no aggression but a sense of weariness. Aria realized Ember’s heat made him isolated and decided to help. She returned home, grabbed her towel, and sat at a safe distance from Ember, offering water and snacks. Over time, Ember inched closer, his heat cooling around the edges. They met regularly, with Aria sharing stories while Ember silently listened. She learned that Ember had wandered far from home, seeking warmth but finding only solitude. One weekend, Aria took Ember to the beach, where the ocean breeze helped balance Ember’s heat. They sat together, sharing the towel, with the warmth of Ember and the coolness of the ocean blending perfectly. One day, Ember surprised Aria by cooling down significantly. His heat no longer triggered her nosebleeds. "You’re cooling down?" she whispered. Ember made a soft noise, showing he had adjusted his temperature to make her comfortable. Aria smiled, grateful for their unique bond. From that day, Aria and Ember’s friendship grew, finding a balance of warmth and coolness, a companionship that was perfect without causing any pain.

A little girl named Alena is a witch, she lives with her grandmother Evdokia, who is also a witch and helps her in everything. Alena has red hair and green eyes, and she also has her little assistant - a black cat - Isaac, who helps her comprehend the world of magic and potions.

Girl gets injured in playground, mommy nurse saves the girl

A story about everything Sofia is grateful for during her daily life.

Scene 1: Vera wakes up startled in bed Scene 2: Vera is playing tug-a-war with milo in her loungeroom Scene 3: Vera is at the OFFICE in her cubicle when a post in note appears over the partition Scene 4: Vera is being watched by a mina from across the street while she is walking to work Scene 5: Vera is eating french fries, sharing them with milo in her loungeroom sitting on the floor when she is so startled she throws them in the air Scene 6: Vera is sitting on her couch with Milo next to her and her laptop is on her lap and she looks concerned.

You are a creative writer hired to complete a new childrens book named "Zoo Crew: A Quest for the Best Group Name". The book is meant to be a fun and informative adventure of a curious explorer, Marv, and his little dog, Reptar, as they journey through the animal kingdom to search for all the whimsical and surprising names for groups of animals. From a flamboyance of flamingos to a parliament of owls, each page should unfold into a playful rhyme that introduces these fascinating collective nouns. As the explorer meets different animal groups, they learn the names and uncover delightful tales about why these names suit each particular species.

Girl visits her grandma every summer and they cook, garden, crochet, shopping in the market, ballet dancing, and bird watching. Then her grandma died the next summer so she had to cook, garden, go shopping in the market and ballet dancing with her parents instead.

One Day,Nare found a tiny seed in the Garden.She decided to plant it.Every day,she watered the sed,talked to it, and waited patiently.Suddenly,the seed sprouted,and later it grew into a Beautiful flower.

1. The main character are a little boy and girl. They receive a mysterious letter in a glowing envelope It’s nearly Christmas make it festive. 2,They decide to follow a hidden path or clue from the letter.,A snowy forest trail with faint footprints leading into the distance. 3,They meet a squirel that offers to guide them, pointing towards the horizon. 4,The character faces a magical challenge or puzzle they must solve.,A sparkling, enchanted object (e.g., a glowing key, snowflake puzzle) hovering in the air. 5,They travel through a mystical winter landscape filled with wonders.,A scene with giant candy canes, twinkling lights, and snow-covered trees. 6,The character meets a group of helpful elves or other magical creatures.,A group of tiny, cheerful elves or magical creatures working in a cozy workshop. 7,The character is given a special power or tool to help complete their journey.,A magical item glowing in the character’s hand (could be anything—wand, compass, or amulet). 8,A moment of doubt or difficulty—perhaps a snowstorm or obstacle blocks their way.,Dark clouds rolling in or a giant snowdrift in their path. 9,The character overcomes the obstacle with bravery or help from a new friend.,A group of characters pulling together to solve the problem (e.g., a snowman building a bridge, an animal clearing the path). 10,They discover the true meaning behind their journey—something about friendship, kindness, or holiday spirit.,A glowing Christmas star shining down on a gathering of characters (or any peaceful, heartwarming scene). 11,A final celebration with everyone they met along the way.,A festive scene with all the characters gathered around a Christmas tree, sharing joy and gifts. 12,The character returns home with a sense of accomplishment and a holiday surprise waiting for them.,The character looking through a window at their warm, decorated home, with family waiting inside.

A repetitive story about a witch with bright red hair. Green eyes, big nose, knobby knees and big feet.