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El Huevo que no quería romperse.

1. A middle-aged man who works as a teacher and has daily activities teaching in class 2. A 12 year old male student who is always curious and wants to learn

A curious boy, learning to venture past his mom

Sundy milks a cow with Farmer Joe. Sundy gathers eggs from clucking hens. Sundy rides a pony through green fields. Sundy feeds piglets their tasty breakfast. Sundy pets fluffy lambs in the meadow. Sundy helps harvest ripe, juicy strawberries. Sundy meets a playful, barking puppy. Sundy brushes the horse's shiny, brown coat. Sundy plants seeds in the vegetable garden. Sundy enjoys a picnic with farm animals.

Once upon a time in the colorful world of kindergarten, Arlo the Hippo faced a challenging day. He was excited to learn, create, and sing, but a little accident happened that made him feel small and unsure of himself. During the morning playtime, Arlo had a potty accident. He was so embarrassed, and his friends and big brother started to giggle and tease him. Arlo felt really small, and his confidence began to shrink. He was scared of the school's bathroom because it seemed like a mysterious and intimidating place. But Arlo, being the determined and positive little guy that he was, didn't let this tough day bring him down for long. He knew that "can't" wasn't a word in his dictionary, and he believed in himself.

1. A little girl who feels safe at home in her bedroom building cubbies to make her feel safe 2. SHe watches her friends play outside in the sun having fun, but she feels too scared to joing them 3. her mother tells her to face her fears and holds her hand as they go and play 4. she is still scared. 5. she finally ventures outside but feels scared still. 6. she starts climbing a tree 7. She begins to play with her new friends happily

This is the Last day in Mr.C’s Class. Using the lessons learned during Mr.C's Class,Tyme discovers a magical hourglass that reminds him to cherish every moment as he embarks on his journey into 5th grade adventures.

a girl named lexi goes on a cottage core adventure . she goes on this adventure because she wants the valley witch to take away her sensory issues but what lexi is really hoping for is that she will stop being sensitive to everything around her .along the way she meets all differant type of cute creatures in the forest , all the cute creatures have something in common with lexi , some are frighted by noise like lexi , some are sensitive to different fairy lights and glares in the forest . through out her journey with her new friends ,she finally gets to the witch to ask the witch can she change her but suddenly Lexi looked around and realized she was not alone and not weird , that being highly sensitive is a gift and a strength

Charlie finds out that his parents are getting a divorce. How does he cope?

This story emphasizes the importance of inner qualities such as courage, kindness, and perseverance, teaching children that being a hero involves more than just grand actions.

Your children’s book follows Zeni, a vibrant and adventurous character who embarks on a new adventure every day of the week. Each page introduces a different yoga pose and an inspirational quote or saying, helping toddlers explore mindfulness, mental health, yoga, and natural wellness. In addition to yoga, Zeni experiences moments of anxiety, where she learns and practices simple breathing techniques to calm down during a panic attack. This gentle introduction to meditation, emotional regulation, and self-care helps young readers understand how to manage their feelings in a healthy way, fostering early mental wellness and growth.

Sovereign Blanc is a beautiful queen in a distant land. She has long white hair and wears a long white gown and often has a glass of white wine in her hand. Another character is Sir Sincere of Sancerre, a loyal, honest, and straightforward knight who always tells the truth. He is a trusted advisor to Sovereign Blanc. He wears a pure white armor with a fleur-de-lis emblem. Sir Sincere of Sancerre is known for his unwavering dedication to the queen and his reliable advice. But Sovereign Blanc has another advisor too. Professor Pulley Fumé: A brilliant, eccentric inventor who creates unique devices for Queen Sovereign Blanc. He has a white, smoky beard and wears a pair of tinted goggles. Professor Pulley Fumé is always tinkering with new contraptions in his workshop, which is filled with pulleys, gears, and a mysterious smoky haze. One day the palace is visited by Monsieur Terrain: a wise, white-haired cartographer who creates detailed maps of the kingdom's vineyards for Queen Sovereign Blanc. He wears a white explorer's hat and carries a compass. Monsieur Terrain shows Sovereign Blanc a map of the kingdom and tells her he has found some good spots good for planting new vineyards. Sovereign Blanc asks Sincere of Sancerre to ride out on his white horse to see the new territory and report back. Before Sincere of Sancerre rides off, Professor Pulley Fumé gives him a gadget that will help him navigate more easily in the dark.

very year, the animals of the Great Forest come together for the Forest Games, a fun-filled day of friendly competitions—racing, jumping, climbing, and balancing events that celebrate each animal’s unique abilities. Milo the Moose has always loved watching the games, but this year, he wants to participate. There’s just one problem: Milo can’t run or jump like the others. His legs aren’t as strong, and he moves more slowly than his friends. Some animals worry that the games might be too difficult for him, but Milo is determined to find a way to compete in his own way. With the help of his inventive raccoon friend, Hazel, Milo modifies his walking cart with new wheels and a gentle push mechanism, allowing him to move more easily. As the games begin, Milo discovers that while he may not be the fastest, he has other strengths—he’s great at balancing, solving tricky obstacles, and encouraging others when they feel discouraged. During the final event, a team relay, one of the fastest competitors, Benny the Rabbit, trips and twists his ankle. The whole team is at risk of losing—until Milo steps in. Using his cart, he carries Benny across the finish line, proving that winning isn’t about being the fastest or the strongest—it’s about teamwork, kindness, and determination. At the end of the games, the animals cheer for Milo, not because he won the most events, but because he showed everyone that true strength comes from never giving up. Inspired by him, the animals decide that next year’s Forest Games will include new events that celebrate different kinds of abilities, ensuring that everyone has a chance to shine.

Girl visits a botanical garden where she fall in love with butterflies, and all the different colors of them.

Jasper and Archie explore a new part of the farm, following curious clucking sounds. They meet five chickens, each with a unique personality. As Jasper gently approaches, Archie’s excitement leads to playful antics, helping them learn chicken etiquette. By day’s end, they’ve bonded with their new feathered friends, realizing that despite their size, the chickens are full of personality and loyalty.

1. Embark on a blindfolded journey through the mysterious Dark Room, encountering WOLs (Words of Life) in tree disguises. Guess keywords to unveil the path forward. 2. Collect 11 WOLs to access the serene Stars Room, where participants rest amidst glow-in-the-dark stars, preparing for the next challenge. 3. Recite a specific scripture to enter the Moon Room, facing challenges amidst garden plants and a celestial portrait. 4. Unscramble 11 clues within 3 minutes in the Judgment Room, solving the puzzle: "I perish not but is infinite..." to proceed. 5. Enter the Sun Room upon successful completion, bathed in light, greeted by loved ones and Church leaders. Receive congratulations and a jar of cookies as a victorious reward. 6. Ms. Ralteen Fiel awakens, participants celebrate their triumphant quest, and a message from Matthew 25:21 acknowledges their faithfulness. The dream concludes with a sweet reward—a jar of cookies symbolizing the joy of a well-accomplished mission.

Ruby is 4.5 years old and she is from Shanghai. She loves elsa from frozen. She is great at playing basketball and she loves painting. She loves watching Paw Patrol

**The Pinto Bean Story: Where I Belong** **PAGE 1/2:** My name is Pinto Bean And I am an amazing dog. Pinto introduces himself, beaming with pride despite having three legs. His story begins in Georgia, where he was found injured on the interstate. Someone rescued him and took him to a pet rescue, where he received the rest and care he needed. **Visual Notes:** Pinto smiling in front of the pet rescue building. **PAGE 3:** The veterinarians tried to save my leg, but it couldn't be helped. With support from my new friends, I learned to balance and not fall. Now, I have three legs instead of four, but I can still play, run, cuddle, and more! To everyone's surprise, including mine, I gave birth to a litter of nine puppies! **Visual Notes:** Puppies playing with Pinto, one puppy tugging on a towel while Pinto pulls back. **PAGE 4:** All of my puppies were full of mischief and fun. They were clumsy, cute, furry, and always on the run. **Visual Notes:** Clumsy puppies climbing on Pinto. **PAGE 5:** I made friends with a Beagle, a Pug, and a Pitbull named Emily. They all got adopted, but what about me? **Visual Notes:** Beagle, Pug, and Pitbull playing next to Pinto. **PAGE 6:** Some people stared at me, calling me a tripod canine. But I am okay with that; it suits me perfectly fine. I am special, I am unique, and my personality just can't be beat! **Visual Notes:** Pinto embracing her uniqueness. **PAGE 7:** I began to wonder if someone would adopt a dog with three legs, not four. As I laid my head down, someone came zipping through the door. I heard a voice say, "Can I adopt that beautiful dog with those big brown eyes? I really think she is the perfect size." I ran to her with a steady pace, wagging my tail all over the place! My name is Pinto, like the bean, and I now have my forever home... it’s like a dream. A kind young woman named Maddy came along and brought me home—where I belong.

1. Young boy with food allergies 2. Young boy with cape 3. Young boy with epi pen

1. The day went on, with new letters in sight, Kyndal learned them by morning and night. 2. *G** for Grass, so green and fresh, 3. H** for Hat she wore with finesse. 4. I** for Ice cream, cold and sweet, 5. J** for Jumping with fast-moving feet. 6. Each letter a story, a sound, and a rhyme, Kyndal was learning them all in good time. 7. By sunset, she sat on her front porch swing, And counted each letter she’d learned with a ring: “A, B, C, D… I’m almost there! I’ll finish tomorrow—I’m halfway, I swear!” 8. The next day she woke up out of her bed, excited to see What other letters her world held for **K**! 9. Kyndal is surrounded by words of affirmation that starts with the letter K 10. K** for Kite that flew in the breeze, 11. L** for Ladybug resting on leaves. 12. M** for Moon that glowed in the night, 13. N** for Nest where birds took flight.